![]() ![]() Kinect was better at that, but was a bit slow. Each suit has a different number of sensor and placement and ouput a lot of data that is irrelevant to games where you only need to know a few actions and position (like idle, walk, run, jump, kick, crouch etc.). The biggest problem for developer is the lack of standard. Salto (Smartsuit pro) changed from cheap to expensive and late (still not available, if ever) and PrioVR is still vaporware after several years. There was several attempt to deliver body tracking for cheap, but only one project really succeed :Perception Neuron. So you understand that developpers where not happy to see their efforts going to the drain (while many of these applications are still working fine, like faceshift (killed by Apple), brekel, Skanect, ReconstructMe etc.).įor the MoCap Suit, it is a different story. Oculus killed NimbleVR kickstarter buy buying it and then never released a product, Apple purchased PrimeSense and killed it (never delivered a product), Microsoft killed Kinect (mainly because they had to pay royalties to Primesense), then developed Kinect 2 on their own and killed it soon after , intel killed their first camera R200, F200 and most SDK are today archived or abandoned. Kinect 1(primesense), Kinect 2(Microsoft), Asus Xtion (primesense), RealSense (intel), a few product even never pass the prototype stage. ![]() Since a few years, new technologies have replaced the expensive equipment with very cheap ones (the cheapest being the Microsoft Kinect), but due to the lack of standard most of these products were soon abandoned. Body tracking is an old technology that was reserved to professional due to the price of the equipement. ![]()
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